Lifting Youth to Favor and Empowerment
This is an exciting virtual learning and communications world designed for afterschool and out-of-school time programs. The virtual world offers a platform for multiple Edugames that focus on support young adolescents in focusing on their future dreams and goals. The games also allow the participants to experience in game simulations of real-life challenges and situations that may block their dreams and to test strategies and solutions for reaching their hoped-for selves. The virtual world currently includes one set of Edugames (ME GAMES) and will ultmimately include three additional Edugames - LOVE GAMES (Healthy Relationships); HAPPY GAMES (Managing stress and trauma) and PEACE GAMES (Avoiding and responding to violence at multiple levels).
ME GAMES was funded by the National Institute of Minority Health and Health Disparities (NIMHD) for both Phase 1 and Phase II development and evaluation under the Small Business Innovative Research (SBIR) program. LOVE GAMES is currently funded by the National Institute of Child Health and Human Development.
2) PATIENT-CENTERED CARE AND EDUCATION
To investigate, design, build, evaluate and disseminate pragmatic and evidence-based digital learning and communication solutions that lead to cumulative and sustained health in populations of color.
THE REESSI TEAM IS LASER-FOCUSED ON TWO
1) SUPPORTING ADOLESCENTS IN POSITIVE TRANSITIONS TO & THROUGH ADULTHOOD
Patient-Centered Education Apps
These mobile education applications will include information for patients of color diagnosed with chronic diseases. The apps will focus on information and knowledge about the disease, treatments, associated complications with a risk stratification model, medications, lifestyle management with social networks and providers support.
For decades, while interfacing with institutions overrun with implicit bias, we have worked in communities of color, seeing and experiencing the adverse outcomes of structural racism and discrimination on multiple generations. The year of 2020 uncovered what many social scientists and entrepreneurs of color have known for decades – racism has been in the U.S. DNA. REESSI’s vision for future services and products is to make a significant contribution in two key areas with a focus exclusively on improving health, social and economic for communities and people of color:
1) Youth development and education programs scaffolded on culturally and developmentally- appropriate digital platforms that support children of color in their successful transition to and through adulthood. Our goal is to build a virtual learning and communications platform to engage, educate and empower at least one million adolescents of color by 2025. The REESSI team was selected by the NIH seed fund to make a presentation to the Angel Capital Investors’ Fall Forum for funds to expand and enhance the interactivity of the virtual world features and the ability to scale up the platform.
Ongoing peer-reviewed studies and anecdotal data reveal that teens of color face pervasive stress and trauma associated with inadequate housing and educational systems, lack of access to high-quality nutritious foods and medical care and concerns of racial discrimination in their communities that can lead to risky behaviors and a distrust of institutions. We envision a virtual environment that educates, edifies, provides skills and social support.
2) Patient Education and Engagement learning and communications tools (APPS2HEAL©) that are culturally and developmentally appropriate for patients of color. REESSI will focus on the chronic diseases with the greatest burden of morbidity and mortality for patients of color – Mortality (Heart Disease, Cancer, Unintentional Injuries) and Morbidity (COVID-19, High Blood Pressure, Diabetes and Stroke). The apps will be unique learning tools for disease knowledge and management with social engagement link with other patients, provider advisors and family members. The information presented in the figure below shows the projected annual sales to be achieved by 2026 in both innovative research and commercialization areas.